If a cutscene is skippable, but it's not letting you at the moment, our strategy is to mash the X or A button while tapping start, that way the moment the menu shows up, you’ll skip it quickly.Īfter your first playthrough, use your CP to unlock the Dragoon Rifle, and then get the Infinite Ammo for the Dragoon. You’ll slow yourself down by always pausing and unpausing the game to see if your current cutscene is skippable. You’ll eventually memorize which are and which aren’t, but a good practice is to mash a button and look for the prompter on the bottom right telling you that you can skip it. Resident Evil Village still counts the clock during in-game cutscenes, no matter how long they last. The first and most obvious tip is: skip every cutscene you can, even if they’re not all skippable. It’s also Steam Deck ‘enabled’.Video: Tips for Beating Resident Evil Village Fast Both Dark Souls and Tetris are some of my favourite games of all time, and while I’m not suggesting Loot River goes to the same country club and farts in the same jacuzzi, it certainly can hold its own, and it’s a game I highly recommend. I’d advise against this and, instead, check it out. The stats aspect changes up the game once you’re able to invest, but having that threat of losing everything on the next run may put you off. Again, this is by design and doesn’t insinuate that it’s easy in any form. In some ways, straka.studio gives you the option to explore and tackle every enemy for high risks and big rewards, or if you want to storm through, it’s possible to avoid a lot of the enemies (not so much the traps) without getting a scratch. Seriously, I’m going to lose my stuff every time? That said, the game, despite those limitations, is just so moreish.Īs mentioned earlier, one of the challenges involves speedrunning an area in a couple of minutes. Will I get to keep my gear? Should I donate all my money to Finnegan in the hope it does something early on? Why can’t I get the Tetris song out of my head? As a narrative-driven chump, I would have liked a bit more of a story and some guidance. Loot River is very much an exploration game in that there’s no handholding. I’m not suggesting Loot River goes to the same country club and farts in the same jacuzzi, it certainly can hold its own, and it’s a game I highly recommend Still, that’s by design and certainly not a glitch. I think it’s what one may call cheesing it. But a standout has to be how the puzzle element works with combat in that you can do a hit and run approach – moving a tile next to an enemy, hitting them and dashing back. Source: SteamĬombat is similar to the Souls mould in that you can opt for strength, dex and magic ‘builds’, yield two weapons, and use a very effective roll which works wonders when you have the backstab charm. Potions are essential, depending on your ability, but the most reliable source has to be those charms, as they’ll be there for each run. ![]() Pending you survive it and do a speedrun in under two minutes (I can do it, so relax), you’ll get double your potions and some Knowledge to get you started. They’re actually very good and game-changing, but of course, optional.īest tips for Loot River when you’re starting? Give your health potions to Soap at the start of the first area. The only thing you keep is your base health potions and any charms you unlock that are essentially modifiers. Levelling up occurs per run, and while you can invest in your stats, they disappear on your next run. Money allows you to buy from the merchants also located around the levels, but you’ll be best off to leave everything to chance as no run is the same, and the drops are pretty good. With the latter currency, you’ll be able to invest in a skill tree of moves, pending you have enough in the first place and can make it back to the hub. The other, Knowledge, comes from completing challenges and locating items in harder to reach places. The first one is actual money, and that’s awarded from smashing pots and raiding chests. When you’re dead, your wins go with it – weapons, apparel and dosh. There are two currencies in Loot River, where, unlike the Souls series, you can’t go back to reclaim any ‘drops’. When you’re dead, your wins go with it – weapons, apparel and dosh While they don’t talk in riddles, less is more, so the only actual use you’ll get out of them is whether they sell anything or not and what they can do for you. Source: Steamįrom the outset, there’s a hub where everybody knows your name (they just don’t speak it), full of NPCs and with the option of adding more. That’s not bad as it works, and discovery in this procedurally-generated Venice-like maze is a highlight – notably the way you navigate the maps on Tetris-like tiles with your magical Relic. It wasn’t obvious what was happening in terms of storytelling and lore. ![]() Crowns and Pawns: Kingdom of Deceit – A New Franchise?
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